PannerNode: refDistance 属性
PannerNode 接口的 refDistance 属性是一个双精度浮点数值,表示音频源距离听众越远音量衰减的参考距离——即音量开始衰减生效的距离。此值由所有距离模型使用。
refDistance 属性的默认值为 1。
值
一个非负数。如果该值设置为小于 0,则会抛出 RangeError。
异常
RangeError-
如果属性的值超出了接受的范围,则会抛出此错误。
示例
此示例演示了 refDistance 的不同值如何影响声音在远离听众时的音量衰减。与 rolloffFactor 不同,更改此值还会延迟音量衰减,直到声音经过参考点。
js
const context = new AudioContext();
// all our test tones will last this many seconds
const NOTE_LENGTH = 6;
// this is how far we'll move the sound
const Z_DISTANCE = 20;
// this function creates a graph for the test tone with a given refDistance
// and schedules it to move away from the listener along the Z (depth-wise) axis
// at the given start time, resulting in a decrease in volume (decay)
const scheduleTestTone = (refDistance, startTime) => {
const osc = new OscillatorNode(context);
const panner = new PannerNode(context);
panner.refDistance = refDistance;
// set the initial Z position, then schedule the ramp
panner.positionZ.setValueAtTime(0, startTime);
panner.positionZ.linearRampToValueAtTime(Z_DISTANCE, startTime + NOTE_LENGTH);
osc.connect(panner).connect(context.destination);
osc.start(startTime);
osc.stop(startTime + NOTE_LENGTH);
};
// this tone should decay immediately and fairly quickly
scheduleTestTone(1, context.currentTime);
// this tone should decay slower and later than the previous one
scheduleTestTone(4, context.currentTime + NOTE_LENGTH);
// this tone should decay only slightly, and only start decaying fairly late
scheduleTestTone(7, context.currentTime + NOTE_LENGTH * 2);
运行此代码后,生成的波形应如下所示:

规范
| 规范 |
|---|
| Web Audio API # dom-pannernode-refdistance |
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