PannerNode: rolloffFactor 属性
PannerNode 接口的 rolloffFactor 属性是一个双精度浮点数值,它描述了当声源远离监听者时音量降低的速度。此值由所有距离模型使用。rolloffFactor 属性的默认值为 1。
值
一个数字,其范围取决于声源的 distanceModel,如下所示(不允许负值)
"linear"-
范围是 0 到 1。
"inverse"-
范围是 0 到
Infinity。 "exponential"-
范围是 0 到
Infinity。
异常
RangeError-
如果属性的值超出了接受的范围,则会抛出此错误。
示例
此示例演示了不同的 rolloffFactor 值如何影响测试音的音量随监听者距离增加而衰减的方式。
js
const context = new AudioContext();
// all our test tones will last this many seconds
const NOTE_LENGTH = 4;
// this is how far we'll move the sound
const Z_DISTANCE = 20;
// this function creates a graph for the test tone with a given rolloffFactor
// and schedules it to move away from the listener along the Z (depth-wise) axis
// at the given start time, resulting in a decrease in volume (decay)
const scheduleTestTone = (rolloffFactor, startTime) => {
const osc = new OscillatorNode(context);
const panner = new PannerNode(context);
panner.rolloffFactor = rolloffFactor;
// set the initial Z position, then schedule the ramp
panner.positionZ.setValueAtTime(0, startTime);
panner.positionZ.linearRampToValueAtTime(Z_DISTANCE, startTime + NOTE_LENGTH);
osc.connect(panner).connect(context.destination);
osc.start(startTime);
osc.stop(startTime + NOTE_LENGTH);
};
// this tone should decay fairly quickly
scheduleTestTone(1, context.currentTime);
// this tone should decay slower than the previous one
scheduleTestTone(0.5, context.currentTime + NOTE_LENGTH);
// this tone should decay only slightly
scheduleTestTone(0.1, context.currentTime + NOTE_LENGTH * 2);
运行此代码后,生成的波形应该看起来像这样

规范
| 规范 |
|---|
| Web Audio API # dom-pannernode-rollofffactor |
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