CanvasRenderingContext2D: drawFocusIfNeeded() 方法
Baseline 广泛可用 *
CanvasRenderingContext2D.drawFocusIfNeeded() 方法是 Canvas 2D API 的一部分,它会在当前路径或指定路径周围绘制一个焦点环,前提是指定的元素处于焦点状态。
语法
js
drawFocusIfNeeded(element)
drawFocusIfNeeded(path, element)
参数
返回值
无(undefined)。
示例
管理按钮焦点
此示例在画布上绘制两个按钮。drawFocusIfNeeded() 方法用于在适当时绘制焦点环。
HTML
html
<canvas id="canvas">
<button id="button1">Continue</button>
<button id="button2">Quit</button>
</canvas>
JavaScript
js
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
const button1 = document.getElementById("button1");
const button2 = document.getElementById("button2");
document.addEventListener("focus", redraw, true);
document.addEventListener("blur", redraw, true);
canvas.addEventListener("click", handleClick);
redraw();
function redraw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawButton(button1, 20, 20);
drawButton(button2, 20, 80);
}
function handleClick(e) {
// Calculate click coordinates
const x = e.clientX - canvas.offsetLeft;
const y = e.clientY - canvas.offsetTop;
// Focus button1, if appropriate
drawButton(button1, 20, 20);
if (ctx.isPointInPath(x, y)) {
button1.focus();
}
// Focus button2, if appropriate
drawButton(button2, 20, 80);
if (ctx.isPointInPath(x, y)) {
button2.focus();
}
}
function drawButton(el, x, y) {
const active = document.activeElement === el;
const width = 150;
const height = 40;
// Button background
ctx.fillStyle = active ? "pink" : "lightgray";
ctx.fillRect(x, y, width, height);
// Button text
ctx.font = "15px sans-serif";
ctx.textAlign = "center";
ctx.textBaseline = "middle";
ctx.fillStyle = active ? "blue" : "black";
ctx.fillText(el.textContent, x + width / 2, y + height / 2);
// Define clickable area
ctx.beginPath();
ctx.rect(x, y, width, height);
// Draw focus ring, if appropriate
ctx.drawFocusIfNeeded(el);
}
结果
规范
| 规范 |
|---|
| HTML # dom-context-2d-drawfocusifneeded-dev |
浏览器兼容性
加载中…
另见
- 定义此方法的接口:
CanvasRenderingContext2D