剪刀动画
使用剪裁的动画
在这个示例中,我们使用 scissor()
和 clear()
来动画化正方形。我们再次使用计时器建立动画循环。请注意,这次是正方形的位置(剪裁区域)在每一帧中更新(我们将帧率设置为大约每 17 毫秒一帧,也就是大约 60 帧每秒)。
相反,正方形的颜色(使用 clearColor
设置)只会在创建新的正方形时更新。这很好地展示了 WebGL 作为一个状态机。对于每个正方形,我们只设置一次其颜色,然后在每一帧中只更新其位置。WebGL 的清除颜色状态保持在设定的值,直到我们在创建新的正方形时再次更改它。
js
window.addEventListener("load", setupAnimation, false);
// Variables to hold the WebGL context, and the color and
// position of animated squares.
let gl;
let color = getRandomColor();
let position;
function setupAnimation(evt) {
window.removeEventListener(evt.type, setupAnimation, false);
if (!(gl = getRenderingContext())) return;
gl.enable(gl.SCISSOR_TEST);
gl.clearColor(color[0], color[1], color[2], 1.0);
// Unlike the browser window, vertical position in WebGL is
// measured from bottom to top. In here we set the initial
// position of the square to be at the top left corner of the
// drawing buffer.
position = [0, gl.drawingBufferHeight];
const button = document.querySelector("button");
let timer;
function startAnimation(evt) {
button.removeEventListener(evt.type, startAnimation, false);
button.addEventListener("click", stopAnimation, false);
document.querySelector("strong").textContent = "stop";
timer = setInterval(drawAnimation, 17);
drawAnimation();
}
function stopAnimation(evt) {
button.removeEventListener(evt.type, stopAnimation, false);
button.addEventListener("click", startAnimation, false);
document.querySelector("strong").textContent = "start";
clearInterval(timer);
}
stopAnimation({ type: "click" });
}
// Variables to hold the size and velocity of the square.
const size = [60, 60];
let velocity = 3.0;
function drawAnimation() {
gl.scissor(position[0], position[1], size[0], size[1]);
gl.clear(gl.COLOR_BUFFER_BIT);
// Every frame the vertical position of the square is
// decreased, to create the illusion of movement.
position[1] -= velocity;
// When the square hits the bottom of the drawing buffer,
// we override it with new square of different color and
// velocity.
if (position[1] < 0) {
// Horizontal position chosen randomly, and vertical
// position at the top of the drawing buffer.
position = [
Math.random() * (gl.drawingBufferWidth - size[0]),
gl.drawingBufferHeight,
];
// Random velocity between 1.0 and 7.0
velocity = 1.0 + 6.0 * Math.random();
color = getRandomColor();
gl.clearColor(color[0], color[1], color[2], 1.0);
}
}
function getRandomColor() {
return [Math.random(), Math.random(), Math.random()];
}
此示例的源代码也可在 GitHub 上获取。