通过点击清除

此示例演示了如何通过在用户点击时使用随机颜色清除渲染上下文来将用户交互与 WebGL 图形操作结合起来。

使用随机颜色清除渲染上下文

此示例简单说明了如何将WebGL与用户交互结合起来。每次用户点击画布或按钮时,画布都会使用新随机选择的颜色清除。

请注意,我们如何在事件处理程序函数内部嵌入WebGL函数调用。

html
<p>
  A very simple WebGL program that still shows some color and user interaction.
</p>
<p>
  You can repeatedly click the empty canvas or the button below to change color.
</p>
<canvas id="canvas-view">
  Your browser does not seem to support HTML canvas.
</canvas>
<button id="color-switcher">Press here to switch color</button>
css
body {
  text-align: center;
}
canvas {
  display: block;
  width: 280px;
  height: 210px;
  margin: auto;
  padding: 0;
  border: none;
  background-color: black;
}
button {
  display: inline-block;
  font-size: inherit;
  margin: auto;
  padding: 0.6em;
}
js
window.addEventListener(
  "load",
  function setupWebGL(evt) {
    "use strict";

    // Cleaning after ourselves. The event handler removes
    // itself, because it only needs to run once.
    window.removeEventListener(evt.type, setupWebGL, false);

    // Adding the same click event handler to both canvas and
    // button.
    const canvas = document.querySelector("#canvas-view");
    const button = document.querySelector("#color-switcher");
    canvas.addEventListener("click", switchColor, false);
    button.addEventListener("click", switchColor, false);

    // A variable to hold the WebGLRenderingContext.
    let gl;

    // The click event handler.
    function switchColor() {
      // Referring to the externally defined gl variable.
      // If undefined, try to obtain the WebGLRenderingContext.
      // If failed, alert user of failure.
      // Otherwise, initialize the drawing buffer (the viewport).
      if (!gl) {
        gl =
          canvas.getContext("webgl") || canvas.getContext("experimental-webgl");
        if (!gl) {
          alert(
            "Failed to get WebGL context.\n" +
              "Your browser or device may not support WebGL.",
          );
          return;
        }
        gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
      }
      // Get a random color value using a helper function.
      const color = getRandomColor();
      // Set the clear color to the random color.
      gl.clearColor(color[0], color[1], color[2], 1.0);
      // Clear the context with the newly set color. This is
      // the function call that actually does the drawing.
      gl.clear(gl.COLOR_BUFFER_BIT);
    }

    // Random color helper function.
    function getRandomColor() {
      return [Math.random(), Math.random(), Math.random()];
    }
  },
  false,
);

此示例的源代码也可在GitHub上找到。