使用随机颜色清除渲染上下文
本示例提供了如何结合 WebGL 和用户交互的说明。每次用户单击画布或按钮时,画布都会以新随机选择的颜色进行清除。
请注意,我们将 WebGL 函数调用嵌入事件处理函数中。
html
<p>
A very simple WebGL program that still shows some color and user interaction.
</p>
<p>
You can repeatedly click the empty canvas or the button below to change color.
</p>
<canvas id="canvas-view">
Your browser does not seem to support HTML canvas.
</canvas>
<button id="color-switcher">Press here to switch color</button>
css
body {
text-align: center;
}
canvas {
display: block;
width: 280px;
height: 210px;
margin: auto;
padding: 0;
border: none;
background-color: black;
}
button {
display: inline-block;
font-size: inherit;
margin: auto;
padding: 0.6em;
}
js
// Adding the same click event handler to both canvas and
// button.
const canvas = document.querySelector("#canvas-view");
const button = document.querySelector("#color-switcher");
canvas.addEventListener("click", switchColor);
button.addEventListener("click", switchColor);
// A variable to hold the WebGLRenderingContext.
const gl = canvas.getContext("webgl");
gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
// The click event handler.
function switchColor() {
// Get a random color value using a helper function.
const color = getRandomColor();
// Set the clear color to the random color.
gl.clearColor(color[0], color[1], color[2], 1.0);
// Clear the context with the newly set color. This is
// the function call that actually does the drawing.
gl.clear(gl.COLOR_BUFFER_BIT);
}
// Random color helper function.
function getRandomColor() {
return [Math.random(), Math.random(), Math.random()];
}
本示例的源代码也可在 GitHub 上找到。